Here is the March 6th web exercise. Now that I have a working OpenGL environment to do these in, they really weren't too hard. You can see next to the images of the curve what code I added to make it work. The box was just a lot of glVertex3f calls, but again, not too difficult.
Monday, March 23, 2009
First GLUT compile
Yeah, I am a little behind getting these things done and posted, but here is the first simple run of an OpenGL and glut program in Dev-C++. I need to thank Mike Haizlip for the awesome walkthrough that he found and linked to get this working, I was not having much luck when I tried with visual studio.
Wednesday, March 4, 2009
Project 1 - Substrate with Curves



Here's a few images I got running the altered Substrate code. Honestly I don't feel like they are the most interesting images, but when you go to curves like this with far more random variables, I suppose it wouldn't come out looking as ordered and nice as the original.
The coding itself was not terribly difficult, it took a couple hours to figure out what affected what in the original code, but once I did it made plenty of sense. It uses only Cubic Bezier curves, and unfortunately I never got the sand painter to work with it.
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